Creating Augments
How to Create an Augment
External Augment
Augment Executor
default EventPriority getEventPriority() {
return EventPriority.NORMAL;
}
default String[] getAugmentsBlocked() {
return new String[]{};
}
default GameMode[] getModesBlocked() {
return new GameMode[]{};
}
default AugmentTag[] getTags() {
return new AugmentTag[]{};
}
default AugmentTag[] getTagsBlocked() {
return new AugmentTag[]{};
}
default boolean isPersistent() {
return false;
}
default Object executeEvents(Object... events) {
return null;
}
default void executePhase(GamePhase gamePhase) {}
default void cancel() {}Last updated