Mystery Boxes
How Mystery Boxes work
How to create a Mystery Box
Mystery Box Config
# β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β
# β ββββββ ββββββ ββββββ βββββ βββββ βββββ ββββββ βββββ ββββββ βββββ βββββ ββββββ β
# β ββββββ ββββββ ββββββ βββββ βββββ βββββ ββββββ βββββ ββββββ βββββ βββββ ββββββ β
# β ββββββ ββββββ ββββββ βββββ βββββ βββββ ββββββ βββββ ββββββ βββββ βββββ ββββββ BY XERICKER β
# β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β β
# β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’
box-settings:
enabled: true
priority: 4
name: "&aCommon Mystery Box"
description:
- ""
- "&7Steve embarks on a thrilling journey to"
- "&7find a treasure chest hidden deep in a mine,"
- "&7facing obstacles and enemies along the way."
- ""
- "&7Contains one of the following:"
- "&8β’ &aCommon Rail Gun Gadget"
- "&8β’ &9Rare Gold Fountain Gadget"
- "&8β’ &5Epic Exploding Sheep Gadget"
- "&8β’ &6Legendary Rocket Gadget"
- ""
- "&7Quality: &eβ
&7βββ"
type: ENDER_CHEST
model: 0
head: ""
# β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’
opening-settings:
# If false, the box cannot be opened.
can-be-opened: true
# If true, only one box can be opened at a time.
one-at-a-time: false
# Sets the theme used when opening the box (null means it uses players' choice).
force-theme: null
# Sets the song played when opening the box (null means it uses players' choice).
force-song: null
# Defines the loots that are assigned to this box.
loots-assigned:
# Each loot is specified with either an 'id' or 'file' parameter, along with a 'chance' parameter.
# 'id' represents the unique identifier of the loot (/mb listloots).
# 'file' represents the name of the file containing the loot IDs to be added.
# 'chance' represents the probability of the loot being awarded, expressed as a percentage.
# You can use either 'id{id of the loot}' or 'file{file name}' to add loots to the box.
- "id{common-loot} | chance{75}"
- "id{dust-loot} | chance{25}"
# "file{loot-group.yml} | chance {100}"
# β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’
crafting-settings:
# If false, the box will not be visible in the Crafting menu.
show-in-menu: true
# If false, the box cannot be crafted.
can-be-crafted: true
# The amount of dust needed to craft the box.
dust-cost: 150
# β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’
gifting-settings:
# If false, the box will not be visible in the Gifting menu.
show-in-menu: true
# If false, the box cannot be gifted.
can-be-gifted: true
# The amount of dust the sender receives for sending the gift.
dust-reward: 100
# β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’
# NORMAL PARTICLES
# format: [PARTICLE_TYPE];[NUMBER_OF_PARTICLES];[X_SPREAD];[Y_SPREAD];[Z_SPREAD];[PARTICLE_SPEED]
# example: LAVA;5;0.25;0.25;0.25;1
# This spawns 5 lava particles with a spread of 0.25 in each direction and a speed of 1.
#
# REDSTONE PARTICLES
# format: REDSTONE;[NUMBER_OF_PARTICLES];[PARTICLE_SIZE];[RED],[GREEN],[BLUE]
# example: REDSTONE;2;1.5;255,255,255
# This spawns 2 white redstone particles with a size of 1.5.
#
# SPELL MOB PARTICLES
# format: SPELL_MOB;[RED],[GREEN],[BLUE]
# example: SPELL_MOB;255,255,255
# This spawns white spell mob particles.
#
# DUST COLOR TRANSITION PARTICLES
# format: DUST_COLOR_TRANSITION;[NUMBER_OF_PARTICLES];[PARTICLE_SIZE];[START_RED],[START_GREEN],[START_BLUE];[END_RED],[END_GREEN],[END_BLUE]
# example: DUST_COLOR_TRANSITION;2;1.5;255,255,255;0,0,0
# This spawns 2 dust particles with a size of 1.5 that transition from white to black.
# β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’
particle-settings:
spiral-particles:
- "REDSTONE;1;1.5;250,0,250"
explosion-particles:
- "LAVA;5;0;0;0;0"
- "FLAME;50;1;0;0;0"
- "SMOKE_NORMAL;50;1;0;0;0"
idle-particles:
- "CRIT_MAGIC;1;0;0.25;0.25;0.25"Last updated