Schematics
π§ Overview
ArenaLegends utilizes FastAsyncWorldEdit (FAWE) to handle map loading and pasting. Standard WorldEdit is not supported. Schematics are loaded directly from the FAWE schematic folder, ensuring high-performance pasting with minimal server lag.
π Naming Convention
To be recognized by the plugin, your schematics must be placed in the FAWE schematics folder and follow this strict naming format:
Lobby
al_lobby_<name>
al_lobby_city
Arena
al_arena_<name>
al_arena_forest
Folder Path: Schematics must be located in /plugins/FastAsyncWorldEdit/schematics/.
π Creating Games
Follow these steps to set up a new game map.
Build Your Maps: Create one lobby and one or more arenas.
Place Signs: Place the required
[LOCATION]signs in your builds (see below).Save Schematics: Use
/schem save <name>(e.g.,/schem save al_lobby_city).Create Game: Run the command
/al CREATE <id>(e.g.,/al CREATE city_game).Done: The plugin will automatically detect and link the
al_lobby_<id>andal_arena_<id>schematics.
Performance: FAWE handles the pasting asynchronously, but keeping maps reasonably sized is still recommended.
Updates: You can overwrite a schematic at any time. Just reload the plugin to apply changes.
Management: Use
/al MANAGERto adjust game settings in-game.
π Lobby Setup
Every lobby schematic must include these signs to define key locations.
Sign Format:
Line 1:
[LOCATION]Line 2:
<KEY>
JOIN
Where players spawn when joining the lobby.
END
Teleport location when the match ends.
SHOPKEEPER
Where the shop NPC spawns.
TEAM
Team spawn points in the lobby.
βοΈ Arena Setup
Every arena schematic must include these signs.
CENTER
The center point of the map.
TEAM
Spawn locations for Teams. (Two spawns required)
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