FAQ
Last updated
Last updated
Yes! There are two Test Servers, which you can join.
xericker.nekoservers.com and xericker2.nekoservers.com
To have your feature suggestions considered for future updates, please post them in the Discord server, which can join by .
Supporting a 8-year-old version of Minecraft is a lot of work and would require coding two separate versions of the plugin. It would also double the time needed to add new features and fix bugs, which is not feasible.
While the developer is not obligated to update the plugin, they will do their best to add new features and fix bugs as time allows.
Your config files might be missing important settings. Try resetting the config files or contacting the developer if you're seeing error messages in the server console.
Unfortunately, the plugin doesn't come with the self-reload feature. Although, you can use PlugManX/PluginManager to apply the changes without restarting the plugin.
Try increasing the load-delay
setting. Increasing it will ensure that the data has time to properly save before getting retreived by the other server.
The best setup is to have three server instances (lobby, bungee, and game). You can install the plugin on your lobby server and enable the "lobby-server" setting.
If enabled, the plugin will be put into the lobby state. The game will be disabled, but players will still be able to unlock kits, recipes, see their statistics, and preview scenarios.
Yes! All you need to do is enable test mode by typing /uhcr testmode. With the mode enabled, the start and win conditions are disabled, so you can just do /uhcr startgame.
The waiting lobby is your server's main world (the one you specified in server.properties). Players will spawn at the world's spawn, so you can set it via Minecraft's command /setspawnpoint.
The world where deathmatch takes place varies depending on whether you uploaded a world named "uhc-deathmatch" to the UHCReloaded/worlds/ folder. If you didn't, deathmatch will take place in the game world near the center.
Yes, you can customize the seeds in game.yml. If you want the game world to be random each game, just remove the seed list entirely.
Just set its timer to -1. All timers are in game.yml.
This feature uses BungeeCord's messaging system to send a player to another server. If you don't have BungeeCord set up, this won't work.
No, you can define which kit is unlocked by default in game.yml. By default, it's Speleologist.
If a certain number of players are left, the deathmatch timer will shorten. You can change it in game.yml under the timers settings.
This is a common issue that occurs when you try to teleport a large number of players to a world where chunks haven't been pre-loaded. It is recommended to use the plugin alongside . Chunky will automatically pre-load game worlds, reducing the strain on the CPU.