FAQ

General Questions

Is there a Test Server?

Yes! There are two Test Servers, which you can join.

xericker.nekoservers.com and xericker2.nekoservers.com

Can you add XYZ feature?

To have your feature suggestions considered for future updates, please post them in the Discord server, which can join by clicking here.

Why doesn't the plugin have 1.8 support?

Supporting a 8-year-old version of Minecraft is a lot of work and would require coding two separate versions of the plugin. It would also double the time needed to add new features and fix bugs, which is not feasible.

When will the next update come out?

While the developer is not obligated to update the plugin, they will do their best to add new features and fix bugs as time allows.

The plugin stopped working after I updated it.

Your config files might be missing important settings. Try resetting the config files or contacting the developer if you're seeing error messages in the server console.

How do I reload the plugin?

Unfortunately, the plugin doesn't come with the self-reload feature. Although, you can use PlugManX/PluginManager to apply the changes without restarting the plugin.

The data is not being synced between servers.

Try increasing the load-delay setting. Increasing it will ensure that the data has time to properly save before getting retreived by the other server.

Plugin-Specific Questions

What is the best setup for this plugin?

The best setup is to have three server instances (lobby, bungee, and game). You can install the plugin on your lobby server and enable the "lobby-server" setting.

What is the "lobby-server" setting?

If enabled, the plugin will be put into the lobby state. The game will be disabled, but players will still be able to unlock kits, recipes, see their statistics, and preview scenarios.

Can I test the plugin alone?

Yes! All you need to do is enable test mode by typing /uhcr testmode. With the mode enabled, the start and win conditions are disabled, so you can just do /uhcr startgame.

The server crashes when the game/deathmatch starts.

This is a common issue that occurs when you try to teleport a large number of players to a world where chunks haven't been pre-loaded. It is recommended to use the plugin alongside Chunky. Chunky will automatically pre-load game worlds, reducing the strain on the CPU.

Can I use a custom world for the lobby?

The waiting lobby is your server's main world (the one you specified in server.properties). Players will spawn at the world's spawn, so you can set it via Minecraft's command /setspawnpoint.

Can I use a custom world for deathmatch?

The world where deathmatch takes place varies depending on whether you uploaded a world named "uhc-deathmatch" to the UHCReloaded/worlds/ folder. If you didn't, deathmatch will take place in the game world near the center.

Can I pre-select seeds for the game world?

Yes, you can customize the seeds in game.yml. If you want the game world to be random each game, just remove the seed list entirely.

How can I disable a certain timer (like Poison Cloud)?

Just set its timer to -1. All timers are in game.yml.

The Return to the Lobby item is not working.

This feature uses BungeeCord's messaging system to send a player to another server. If you don't have BungeeCord set up, this won't work.

One of the kits is already unlocked. Is this a bug?

No, you can define which kit is unlocked by default in game.yml. By default, it's Speleologist.

The deathmatch timer is being shortened for some reason.

If a certain number of players are left, the deathmatch timer will shorten. You can change it in game.yml under the timers settings.

The day/night cycle seems to be sped up. Is this a bug?

No, by default, the cycle is sped up. You can change it in game.yml.

Invalid coin amounts are given on kill/assist. Is this a bug?

The coin system for kills is flexible and calculates how much you should get based on the damage dealt in the last two minutes. If a player is killed and you dealt 90% of the damage, you will get 90% of the coins.

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