FAQ

General Questions

chevron-rightIs there a Test Server?hashtag

Yes! There are two Test Servers, which you can join.

xericker.nekoservers.com and xericker2.nekoservers.com

chevron-rightCan you add XYZ feature?hashtag

To have your feature suggestions considered for future updates, please post them in the Discord server, which can join by clicking herearrow-up-right.

chevron-rightWhy doesn't the plugin have 1.8 support?hashtag

Supporting a 8-year-old version of Minecraft is a lot of work and would require coding two separate versions of the plugin. It would also double the time needed to add new features and fix bugs, which is not feasible.

chevron-rightWhen will the next update come out?hashtag

While the developer is not obligated to update the plugin, they will do their best to add new features and fix bugs as time allows.

chevron-rightThe plugin stopped working after I updated it.hashtag

Your config files might be missing important settings. Try resetting the config files or contacting the developer if you're seeing error messages in the server console.

chevron-rightHow do I reload the plugin?hashtag

Unfortunately, the plugin doesn't come with the self-reload feature. Although, you can use PlugManX/PluginManager to apply the changes without restarting the plugin.

chevron-rightThe data is not being synced between servers.hashtag

Try increasing the load-delay setting. Increasing it will ensure that the data has time to properly save before getting retreived by the other server.

Plugin-Specific Questions

chevron-rightWhat is the best setup for this plugin?hashtag

The best setup is to have three server instances (lobby, bungee, and game). You can install the plugin on your lobby server and enable the "lobby-server" setting.

chevron-rightWhat is the "lobby-server" setting?hashtag

If enabled, the plugin will be put into the lobby state. The game will be disabled, but players will still be able to unlock kits, recipes, see their statistics, and preview scenarios.

chevron-rightCan I test the plugin alone?hashtag

Yes! All you need to do is enable test mode by typing /uhcr testmode. With the mode enabled, the start and win conditions are disabled, so you can just do /uhcr startgame.

chevron-rightThe server crashes when the game/deathmatch starts.hashtag

This is a common issue that occurs when you try to teleport a large number of players to a world where chunks haven't been pre-loaded. It is recommended to use the plugin alongside Chunkyarrow-up-right. Chunky will automatically pre-load game worlds, reducing the strain on the CPU.

chevron-rightCan I use a custom world for the lobby?hashtag

The waiting lobby is your server's main world (the one you specified in server.properties). Players will spawn at the world's spawn, so you can set it via Minecraft's command /setspawnpoint.

chevron-rightCan I use a custom world for deathmatch?hashtag

The world where deathmatch takes place varies depending on whether you uploaded a world named "uhc-deathmatch" to the UHCReloaded/worlds/ folder. If you didn't, deathmatch will take place in the game world near the center.

chevron-rightCan I pre-select seeds for the game world?hashtag

Yes, you can customize the seeds in game.yml. If you want the game world to be random each game, just remove the seed list entirely.

chevron-rightHow can I disable a certain timer (like Poison Cloud)?hashtag

Just set its timer to -1. All timers are in game.yml.

chevron-rightThe Return to the Lobby item is not working.hashtag

This feature uses BungeeCord's messaging system to send a player to another server. If you don't have BungeeCord set up, this won't work.

chevron-rightOne of the kits is already unlocked. Is this a bug?hashtag

No, you can define which kit is unlocked by default in game.yml. By default, it's Speleologist.

chevron-rightThe deathmatch timer is being shortened for some reason.hashtag

If a certain number of players are left, the deathmatch timer will shorten. You can change it in game.yml under the timers settings.

chevron-rightThe day/night cycle seems to be sped up. Is this a bug?hashtag

No, by default, the cycle is sped up. You can change it in game.yml.

chevron-rightInvalid coin amounts are given on kill/assist. Is this a bug?hashtag

The coin system for kills is flexible and calculates how much you should get based on the damage dealt in the last two minutes. If a player is killed and you dealt 90% of the damage, you will get 90% of the coins.

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